This one’s a little different but once it struck, it got stuck.
The game, after the intro, starts with the man waking up from the sleep at the beeping of the alarm which was set for 8 AM. “Today is the day. Today is when I get my revenge. It’s my only chance. I need to get ready now.” That’s it. That’s all the game does on its own. Everything else, from finding out who this person is to the point of getting through without getting caught is up to the player. And the answer to every question regarding the character’s identity and plan, but NOT the motivation hides within the intro scene.
Intro scene is of the man preparing for the plan late at night and the camera slides over, just like a movie intro, random things that in fact give the one who’s really looking every info needed. The intro ends with the man going to sleep, by the way.
The real twist comes in finding out the motivation, for which the player has to find the four possible endings (getting caught and unsuccessful, getting caught and successful, successful and running away and a…*) to have enough data to piece the whole story together.
And since the character wasn’t born as such in the middle of the night, he can interact with the other characters as a part of daily life, who can even call out on his odd behavior if they see him acting out. Player’s words in the conversation decide how the story behaves with the player. Not every conversation is to be exhausted with everyone – and with questions disappearing that no longer need an explanation. The thread then appears in the ‘Talk about…’ though.
There are different kinds of characters. Some good guys, some bad guys and some unknowns who can all interact with the character. They each know something but one thing is made clear: the character is not a total enigma but has moved to the game’s setting and not lived here all his life, thus making his past not quite known.
And that’s it. That really is all. But the way you act decides the rank the game assigns you in the end: Lost, psychopath, vengeful, assassin, grieving, amnesiac, suspicious.
And since the character said that this is the last chance (another point that the character will have to find the reason behind if curious), the maximum duration will be till the end of midnight, while the player also sating the different health needs of the character.
The game begins, in game, at 8 AM but it is the player who decides when the game ends. (and how it ends.)
And as a bonus confession: By staying home, you’ll be receiving calls from your old life – explaining away the motivation while failing the game.
What do you think?
*And I am not going to spoil the most hardest (to achieve) ending of all. Just be happy with the bonus confession.